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Archive for category Instructional Design & Technology

Instructional Design Should Be About Thinking Not Process

In past work John Shank and I have drawn parallels between some core elements of instructional design and design thinking. For example, both begin with efforts to understand users. Both involve prototyping to develop an appropriate product. And both incorporate efforts to evaluate outcomes to determine if the product, as designed, achieved the desired solution. [...]

Playful Design

Last month’s ALA TechSource’s Gaming, Learning, and Libraries Symposium (GLLS) transformed my thinking about library services and, in particular, my thinking about designing user experiences. During the conference, I was enthralled by speaker after speaker who described how games not only draw in hard-to-reach patrons, but how they inspire a greater level of engagement among [...]

Designing Your Objectives – Part Two

In part one of this two-part post I introduced a method used by instructional designers to develop objectives. Sound objectives are in integral part of assessment, for without well-designed objectives we have no clear sense of what the outcome is and how we can measure whether or not the appropriate outcome was achieved. So let’s go back [...]

Designing Your Objectives – Part One

One way to design a better library, or at least the services the library provides, is to start with clear, well-thought out and well-written objectives. I think we tend to overlook the value of developing objectives at the start of our projects. Perhaps we are often in too much of a hurry to try something [...]

What Is Instructional Design

What is instructional design? This is the question we will focus on this week as we continue in our journey to understand how librarians can make us of the instructional design process to enhance their design of library instruction. The following site provides a good definition of instructional design (http://www.umich.edu/~ed626/define.html). Now that we have a [...]