Archive for March, 2007
Libraries and Gaming
In yesterday’s New York Times there was an article on gaming and the elderly. It seems that video gaming among this particular population is trending up. In fact, “older users not only play video games more often than their younger counterparts but also spend more time playing per session.” The article also found that individuals […]
Posted by trzecia on March 31st, 2007 under Uncategorized.
Comments: 2
Ethnographic Research As A Tool For Understanding Users
Key design firms have long used ethnographic research methods to study the users of products they are designing in order to understand how the users actually use the product. When IDEO was asked by Apple to innovate a new mouse for the Mac many years ago, the IDEO folks spent hundreds of hours studying people […]
Posted by StevenB on March 29th, 2007 under User Experiences.
Comments: 1
Finding Your Innovation Orientation
Understanding creativity and innovation is one area of concern for librarians, but so too is figuring out how to foster an environment conducive to producing innovations. The latter issue is the subject of an article entitled, Developing an Innovation Orientation in Financial Services Organisations by Dr. Christopher Brooke Dobni. This paper offers an innovation model […]
Posted by jsstover on March 26th, 2007 under Articles, Creativity & Innovation, Uncategorized.
Comments: 2
Designing Your Objectives - Part One
One way to design a better library, or at least the services the library provides, is to start with clear, well-thought out and well-written objectives. I think we tend to overlook the value of developing objectives at the start of our projects. Perhaps we are often in too much of a hurry to try something […]
Posted by StevenB on March 26th, 2007 under Instructional Design & Technology.
Comments: 1
Design For Local Audiences
“The DBL Philosophy” is a post that explains some of basic principles that lay at the foundation of Designing Better Libraries. Part of that post states:
We will broadly consider various ways we should think about what we design and who we design for, including design for:
Engagement
Personal interests
Local audiences
Information options
Outcomes (not features) […]
Posted by StevenB on March 23rd, 2007 under Design Thinking.
Comments: 1