Designing Better Libraries logo

Main menu:

Recent Comments

  • David Bigwood: In many stores, Walmart for instance, the store greeter is not there to provide assistance. Often they...
  • StevenB: The challenge of which you speak is, I expect, a challenge beyond what might be accomplished with a change...
  • Richard: It’s more worrying to me that there are professors at all our institutions who are teaching students...
  • Garrett: An exquisitely framed approach to a common problem. Brilliant. As opposed to “you can do this”...
  • StevenB: Perhaps some do. I know of faculty who worked in shared offices who were productive researchers and got...

Recent Trackbacks

Blogroll

Search

Pages

Categories

Archives

Meta

Archive for March, 2007

Libraries and Gaming

In yesterday’s New York Times there was an article on gaming and the elderly.  It seems that video gaming among this particular population is trending up.  In fact, “older users not only play video games more often than their younger counterparts but also spend more time playing per session.”  The article also found that individuals [...]

Ethnographic Research As A Tool For Understanding Users

Key design firms have long used ethnographic research methods to study the users of products they are designing in order to understand how the users actually use the product. When IDEO was asked by Apple to innovate a new mouse for the Mac many years ago, the IDEO folks spent hundreds of hours studying people [...]

Finding Your Innovation Orientation

Understanding creativity and innovation is one area of concern for librarians, but so too is figuring out how to foster an environment conducive to producing innovations. The latter issue is the subject of an article entitled, Developing an Innovation Orientation in Financial Services Organisations by Dr. Christopher Brooke Dobni. This paper offers an innovation model [...]

Designing Your Objectives – Part One

One way to design a better library, or at least the services the library provides, is to start with clear, well-thought out and well-written objectives. I think we tend to overlook the value of developing objectives at the start of our projects. Perhaps we are often in too much of a hurry to try something [...]

Design For Local Audiences

“The DBL Philosophy” is a post that explains some of basic principles that lay at the foundation of Designing Better Libraries. Part of that post states: We will broadly consider various ways we should think about what we design and who we design for, including design for: Engagement Personal interests Local audiences Information options Outcomes [...]