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More On Meaning And Creative Showering

No, this isn’t a post about how you get meaning from your creative showering. I want to just follow up on two different posts with some new thoughts and links for you.

My most recent post shared some insights from the retreat I attended along with my colleagues in our public services units. In that post I talked about a conversation I had with my co-worker about meaning, and how an article I later came across shared research that indicated that people derive more meaning and happiness from experiences than they do from material objects. Then I came across this NYT article on virtually the same topic discussing similar research that documents that individuals derive more happiness from experiences than material objects:

Current research suggests that, unlike consumption of material goods, spending on leisure and services typically strengthens social bonds, which in turn helps amplify happiness. (Academics are already in broad agreement that there is a strong correlation between the quality of people’s relationships and their happiness; hence, anything that promotes stronger social bonds has a good chance of making us feel all warm and fuzzy.)

So with all the research pointing to the connection between meaning and happiness/satisfaction, that further reinforces that we can offer our user community members something of value whenever we deliver a great library experience.

Further back I wrote about the importance of capturing your good ideas – even when they come in the shower (and yes, there’s a special notebook for that). I mentioned that some research did show there is something to be said for showers as a creative place. For some reason, many individuals will indicate they came up with a good idea in the shower. Over at the Heart of Innovation blog, you’ll find a list of 20 reasons why people get their best ideas in the shower. Some make a lot of sense, and others are questionable – but intriguing – like showering with a partner and turning the shower into a brainstorming session. But I think it still comes down to reason number 20: Showering is easy. Not a lot of thinking is required to make it happen, which frees your mind to think about other things.

The Library Retreat Experience: Explaining What You Mean By Meaning

When you put the words “library” and “retreat” together that can be an off-putting combination for many library workers. It conjures images of boring presentations, a good day wasted, and lots of talk and no action. Fortunately, the public services retreat held recently at MPOW was none of those. It had its share of high and low moments, but overall it was a productive day that mixed interactive exercises with brief presentations from academic librarians via Skype. I was amazed at how quickly the hours passed. Not only was it a great opportunity for co-workers from different departments to work collaboratively, but we had a much anticipated (by me) conversation about user experience. The retreat planning team did an amazing job, and for the most part the designated retreat outcomes were accomplished.

The day began with a simple icebreaker. With everyone in a circle the first person threw a beach ball to any other staff member – but not someone in their own unit. That gave each person a chance to share a few insights about their job, and the help he or she provides to other staff and community members. Our first learning activity gave everyone an opportunity to share past experiences (the retail/service type), both good and bad, and that lead to a conversation about understanding how our user community might perceive the experience they get at our library. That was followed by viewing the bulk of Seth Godin’s “Why Things are Broken” video, followed by a discussion of what’s broken in our library. We finished up our morning focus on customer service and UX with the “seven questions” exercise. At each table participants found a single question they needed to answer (and add the answer to a running list left by other groups). Questions included the following: “Choose a value from our mission/values/vision statement – how can that value contribute to a positive user experience in the library?” and “What’s the one thing you would fix/change about the library’s user experience?”

The afternoon segment focused on new models for service delivery, and it offered some great activities as well. One fun and challenging exercise called “Bad Ideas” required us to take a bad idea – based on something that doesn’t work well in our library (e.g., a problematic procedure for computer printing) and then come up with outrageous ideas for how to make the bad idea even worse. It was a creative way to actually brainstorm potential solutions. Then we heard from librarians at four different institutions that had restructured their service delivery model (e.g., eliminating and merging service desks, creating a “genius bar”, etc.) Skype is a fine technology for inviting a remote speaker to attend a retreat for a quick interview. We ended the day with a fun, creative activity called the Library Future – Library Science Fair. Each table was tasked with coming up with a vision for a future public service environment, and then using a variety of arts and crafts materials, everything from pipe cleaners to legos, to build a prototype that illustrated their ideas. Some great ideas emerged from that activity that greatly help our organization as we plan for an anticipated new building.

At one point, during our seven questions activity, each group discussed ideas for how to improve the library experience for the user community. I shared some thoughts about meaning and users. How could we deliver meaning to them as part of the library experience? A colleague asked a good question. What did I mean by meaning? After all, conveying thoughts about meaning is a challenge of sorts. Just saying “we need to give people more meaning” is a somewhat nebulous proposition. What does it mean to give someone more meaning? At first I was a bit flustered, and then I started to explain different attributes of experience that can define meaning such as accomplishment. So how could we communicate or brand a library experience designed around helping students and faculty succeed with academic accomplishments? That is one way in which our library could deliver an experience with meaning.

Had I had it at my disposal at the time, I would have pointed to this article titled “Experiences Make us Happier Than Possessions” that I recently discovered. It discusses research about meaning and how individuals derive and experience it. A study involving 154 students averaging age 25 asked about a recent purchase made to make themselves feel better or happy. They were asked to compare a tangible material object such as a car or clothes with an experiential intangible purchase, such as a movie or vacation. While both types of purchases will create good feelings initially, it was the experiential purchase that had the longer lasting impact:

Psychological research suggests that, in the long run, experiences make people happier than possessions. That’s in part because the initial joy of acquiring a new object, such as a new car, fades over time as people become accustomed to seeing it every day, experts said. Experiences, on the other hand, continue to provide happiness through memories long after the event occurred.

You can read the entire article to find out more about the specifics of the study and other things discovered about the difference between acquiring objects and experiences. From my perspective, the big difference is that people derive meaning from their experiences in a way they cannot from tangible possessions. So the next time I’m asked to explain what I mean by delivering meaning to the user community, a reference to this research may be helpful. Experiences, good and bad, are memorable. When we create better library experiences for our users we are, in a sense, giving them some happiness they’ll keep with them long after their physical or virtual library interaction comes to an end.

Design Thinking – Just A Myth

Perhaps owing to its growing popularity or media attention, there is always some degree of designer community backlash over design thinking. Some would say it’s merely a business fad that’s not much different than total quality management or one-minute managing. But the attempt to do a “emperor’s new clothes” assessment of design thinking rises to a new level with an essay by Don Norman, a much respected figure in the design community. In essence, says Norman, there really is nothing new about design thinking and that we’d be better off to improve our knowledge of systems thinking. Norman says:

A powerful myth has arisen upon the land, a myth that permeates business, academia, and government. It is pervasive and persuasive. But although it is relatively harmless, it is false. The myth? That designers possess some mystical, creative thought process that places them above all others in their skills at creative, groundbreaking thought. This myth is nonsense, but like all myths, it has a certain ring of plausibility although lacking any evidence.

So why exactly is Norman trying to expose design thinking as little more than a manufactured effort to make the designer’s thinking process something unique and mystical? I suppose that on one level the hype surrounding design thinking annoys him because it does garner quite a large amount of attention. But I think he is more concerned that many of us are buying into a concept that, in his opinion, is really nothing new. To his way of thinking, designers have always been creative types. To suggest that they suddenly have some mystical power that allows them to “think” differently than everyone else, is rather silly, claims Norman. He points out that lots of professions require and demonstrate the work of highly creative people – none of whom we would technically identify as designers. Design thinkers and the firms they work for hold no monopoly on creative work. Does Norman think we should stop using the term design thinking? No – not yet. Although he thinks it is a myth, he says it is a useful one because “It will help spread the word that designers can add value to almost any problem, from healthcare to pollution, business strategy and company organization. When this transformation takes place, the term can be put away to die a natural death.”

While I see Norman’s point about design thinking, I thought he was overlooking the ways in which it is informative and inspirational to those of us in non-design professions. Norman claims there’s nothing of great substance in design thinking, but I would argue that’s not the case for me. I find the literature valuable for helping me to think differently about many things. I wanted to share this perspective and did so in the comments section. Here is what I wrote:

Thanks for your thoughtful essay on design thinking. As a non-designer and a proponent of the value of design thinking, I think there is value in challenging the ideas and forcing us to think about this thing we call design thinking. I first discovered the core ideas of design – and the ways in which it is applicable to all types of design fields, as the library director at Philadelphia University. At that institution about 50% of the curriculum focuses on design fields. I never did hear any of the faculty (many practitioners) use the term “design thinking”. I came to it more though my own studies in our instructional design program. Myth or not, I find that design thinking, and what I would refer to as the IDEO method, does provide my colleagues – who rarely think about design – and are so embedded in their daily routines that they are as inside as an insider can be -with some great ideas for how to think differently. Sharing the IDEO method provides a helpful framework for giving them a set of tools for breaking out of the insider role. So for those who are non-designers, design thinking is useful.

The many comments are worth taking a look at. I like the one that said something along the lines of “Who cares if design thinking is a myth. If helps me to achieve my goals and helps others to do so that’s what matters most.” I would agree.

Service Design Expert Comments On Library

This is a video interview with a faculty member who specializes in service design. The main reason I’m sharing it here is that the interview takes place at the Helsinki City Library, and there is some discussion about user experience as it relates to libraries

Birgit Mager from the Köln International School of Design offers a brief overview of service design as part of an international lecture series organized last month by the Helsinki City Library – to celebrate the Library’s 150th anniversary. While she has some nice things to say about the library, with respect to its design, she admits that she doesn’t have much experience with them either (she says “I’m not the librarian type”). She tells the interviewer, “Your library is a brilliant example to how much flexibility there really is to reach the customer…I see a very lively place that is made for people.” The library she says, is a good example of a “living product” – which is what service should be.

Here at DBL, we haven’t had much to say about service design. Given the number of blogs, books, conferences and other types of information about service design, it certainly is a growing profession. The differences between designing a user experience and service design isn’t always crystal clear to me. A key difference appears to be that service design is perhaps more narrow in its focus on the service operation and the interaction between the service operator and the customer. I’m still learning more about service design. Librarians, I think, can find inspiration for new ideas in either one. If the field is new to you, take a few minutes to watch the video to learn a few new things about service design.

Idea Lab In The Library

Librarians like to talk about innovation. We want to be innovative, we believe innovation will lead to a better library future, and we even have a journal dedicated to it so we can write more articles about innovation. Despite all of our talking and writing about innovation, we may be overlooking a more obvious way to create an innovative library work environment. How about creating a physical workplace that is all about facilitating innovation.

What would such a workplace look like? Probably a lot like the Idea Lab at the Stanford University d.school. The Idea Lab is profiled in the June 2010 issue of FastCompany. Perhaps most of what you need to know about the lab is found in this statement by David Kelley, who is a founder of IDEO and d.school, “We’re looking for better ideas – not keep your feet off the furniture.” Can the right environment really contribute to more innovation? According to d.school director George Kembel, “Creativity follows context. If I want an organization to behave in a certain way, I need to design for that.” The article explains how the idea lab, with its open spaces, walls that double as note and sketch pads, its easy-to-rearrange layout, and students are encouraged to add to others’ work, or invite others to collaborate on their own.

I doubt there is any library that has already created an idea lab for its staff. If I’m wrong about that and your library has put together something along the lines of the Stanford d. school Idea Lab, please let me know. Since we have few models for how it might work in a library, I’m taking a shot at it here with a sketch of what it could look like.

idea lab

Possible Layout of a Library Idea Lab


I imagine it having walls/panels that are transparent and could double as space for drawings, notes, ideas, etc. that could be shared and commented on by others. It is easily accessible to the user community; it reduces or eliminates barriers between the librarian and the user – and should promote open innovation with the public. The core of the lab space is a hub that features collaborative furniture where librarians can interact with members of the user community. I’ve been in many libraries where the librarians are tucked away in offices spread throughout the building. A more communal space such as this one where the offices circle the collaborative hub could lead to more group problem sharing and solving – and then more innovation. A variety of technology devices/gadgets could be easily accessible to the staff in the idea lab and it facilitates experimentation. A wall-mounted panel display could serve as a space for presentations, demonstrations and even for librarians to share electronic messages. Maybe there are even some toys and games for visitors to play with – or for the staff whenever they might need a diversion (some of you best thinking comes when you are thinking about something else or nothing at all).

There just might be something to the Idea Lab concept as demonstrated by the folks at the Stanford d. school. Providing the right setting to library workers could indeed promote their innovative spirit, and in the long run contribute to a better library experience for the user community.